Mushishi is set in an imaginary time between the Edo and Meiji periods, featuring some 19th-century technology but with Japan still as a “closed country”. The story features ubiquitous creatures called Mushi (蟲) that often display what appear as supernatural powers. It is implied that there are many more lifeforms more primitive than “normal” living things such as animals, plants, fungi and bacteria, and Mushi is the most primitive of all. Due to their ethereal nature most humans are incapable of perceiving Mushi and are oblivious to their existence, but there are a few who possess the ability to see and interact with Mushi. One such person is Ginko (ギンコ), he employs himself as a Mushi Master (蟲師 mushi-shi), traveling from place to place to research Mushi and aid people suffering from problems caused by them.
2. Natsume Yuujinchou
While most fifteen-year-old boys, in one way or another, harbor secrets that are related to girls, Takashi Natsume has a peculiar and terrifying secret involving youkai: for as long as he can remember, he has been constantly chased by these spirits. Natsume soon discovers that his deceased grandmother Reiko had passed on to him the Yuujinchou, or “Book of Friends,” which contains the names of the spirits whom she brought under her control. Now in Natsume’s possession, the book gives Reiko’s grandson this power as well, which is why these enraged beings now haunt him in hopes of somehow attaining their freedom.
Without parents and a loving home, and constantly being hunted by hostile, merciless youkai, Natsume is looking for solace—a place where he belongs. However, his only companion is a self-proclaimed bodyguard named Madara. Fondly referred to as Nyanko-sensei, Madara is a mysterious, pint-sized feline spirit who has his own reasons for sticking with the boy.
Based on the critically acclaimed manga by Yuki Midorikawa, Natsume Yuujinchou is an unconventional and supernatural slice-of-life series that follows Natsume as he, with his infamous protector Madara, endeavors to free the spirits bound by his grandmother’s contract.
3. Kimi to Boku
The high school students in Kimi to Boku. consider their school life to be anything but exciting. A repetitive journey through classes, arguments, and orientations for future careers that seem way too distant. But with the right group of friends, time can be made to move a little faster.
Four high school boys, who have known each other since childhood, hang out together in school every day. There’s the handsome twins Yuuki and Yuuta Asaba, the gentle Shun Matsuoka, and the calm class head Kaname Tsukahara. Although they have become used to a lack of excitement in their lives, the addition of a new transfer student, Chizuru Tachibana, who is half German and half Japanese, may add a little more adventure to their routine. With his energetic personality and stories from a distant country, Chizuru may be able to light up the dull atmosphere of the group.
Seishuu Handa is an up-and-coming calligrapher: young, handsome, talented, and unfortunately, a narcissist to boot. When a veteran labels his award-winning piece as “unoriginal,” Seishuu quickly loses his cool with severe repercussions.
As punishment, and also in order to aid him in self-reflection, Seishuu’s father exiles him to the Goto Islands, far from the comfortable Tokyo lifestyle the temperamental artist is used to. Now thrown into a rural setting, Seishuu must attempt to find new inspiration and develop his own unique art style—that is, if boisterous children (headed by the frisky Naru Kotoishi), fujoshi middle schoolers, and energetic old men stop barging into his house! The newest addition to the intimate and quirky Goto community only wants to get some work done, but the islands are far from the peaceful countryside he signed up for. Thanks to his wacky neighbors who are entirely incapable of minding their own business, the arrogant calligrapher learns so much more than he ever hoped to.
Energy-conservative high school student Houtarou Oreki ends up with more than he bargained for when he signs up for the Classics Club at his sister’s behest—especially when he realizes how deep-rooted the club’s history really is. Begrudgingly, Oreki is dragged into an investigation concerning the 45-year-old mystery that surrounds the club room.
Accompanied by his fellow club members, the knowledgeable Satoshi Fukube, the stern but benign Mayaka Ibara, and the ever-curious Eru Chitanda, Oreki must combat deadlines and lack of information with resourcefulness and hidden talent, in order to not only find the truth buried beneath the dust of works created years before them, but of other small side cases as well.
Code name: Yu Alexius is an ambiguous entity who loves to talk about anime and Chinese animation in general. An insatiable soul from the Pearl of the Orient, a frustrated writer and a Houtarou Oreki wanna-be. He is a piece of a lunatic and everything crazy.